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Zone::overridePopscheduleVehicleModel

Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.

Modified example from 'am_imp_exp.c4', line 6406: /* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1)); etc.

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ZONE::OVERRIDE_POPSCHEDULE_VEHICLE_MODEL(popSchedules[index], vehicleHash); STREAMING::REQUEST_MODEL(vehicleHash);

Syntax

```js mp.game.zone.overridePopscheduleVehicleModel(scheduleId, vehicleHash); ```

Required Arguments

  • scheduleId: int
  • vehicleHash: Model hash or name

Return value

  • Undefined

Example

```js // todo ```

See also