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Zone::clearPopscheduleOverrideVehicleModel

Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.

Modified example from 'am_imp_exp.c4', line 6418: /* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1)); etc.

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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(vehicleHash); ZONE::CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL(popSchedules[index]);

Syntax

```js mp.game.zone.clearPopscheduleOverrideVehicleModel(scheduleId); ```

Required Arguments

  • scheduleId: int

Return value

  • Undefined

Example

```js // todo ```

See also