Worldprobe::startShapeTestLosProbe
Returns a ray (?) going from x1, y1, z1 to x2, y2, z2. entity = 0 most of the time. p8 = 7 most of the time.
Result of this function is passed to WORLDPROBE::_GET_RAYCAST_RESULT as a first argument.
Syntax
```js mp.game.worldprobe.startShapeTestLosProbe(x1, y1, z1, x2, y2, z2, flags, entity, p8); ```
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- flags: int
- entity: Entity handle or object
- p8: int
Return value
- int
Example
```js // todo ```