Weapon::requestWeaponAsset
Nearly every instance of p1 I found was 31. Nearly every instance of p2 I found was 0.
REQUEST_WEAPON_ASSET(iLocal_1888, 31, 26);
Syntax
```js mp.game.weapon.requestWeaponAsset(weaponHash, p1, p2); ```
Required Arguments
- weaponHash: Model hash or name
- p1: int
- p2: int
Return value
- Undefined
Example
```js // todo ```