Weapon::hasVehicleGotProjectileAttached
Third Parameter = unsure, but pretty sure it is weapon hash --> get_hash_key('weapon_stickybomb')
Fourth Parameter = unsure, almost always -1
Syntax
```js mp.game.weapon.hasVehicleGotProjectileAttached(driver, vehicle, weapon, p3); ```
Required Arguments
- driver: Ped handle or object
- vehicle: Vehicle handle or object
- weapon: Model hash or name
- p3: unknown (to be checked)
Return value
- Boolean
Example
```js // todo ```