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Weapon::giveWeaponComponentToWeaponObject

addonHash: (use WEAPON::GET_WEAPON_COMPONENT_TYPE_MODEL() to get hash value) ${component_at_ar_flsh}, ${component_at_ar_supp}, ${component_at_pi_flsh}, ${component_at_scope_large}, ${component_at_ar_supp_02}

Syntax​

```js mp.game.weapon.giveWeaponComponentToWeaponObject(weaponObject, addonHash); ```

Required Arguments​

  • weaponObject: Object handle or object
  • addonHash: Model hash or name

Return value​

  • Undefined

Example​

```js // todo ```

See also​