Weapon::giveWeaponComponentToWeaponObject
addonHash: (use WEAPON::GET_WEAPON_COMPONENT_TYPE_MODEL() to get hash value) ${component_at_ar_flsh}, ${component_at_ar_supp}, ${component_at_pi_flsh}, ${component_at_scope_large}, ${component_at_ar_supp_02}
Syntax
```js mp.game.weapon.giveWeaponComponentToWeaponObject(weaponObject, addonHash); ```
Required Arguments
- weaponObject: Object handle or object
- addonHash: Model hash or name
Return value
- Undefined
Example
```js // todo ```