Weapon::getWeaponHudStats
struct WeaponHudStatsData {
BYTE hudDamage; // 0x0000
char _0x0001[0x7]; // 0x0001
BYTE hudSpeed; // 0x0008
char _0x0009[0x7]; // 0x0009
BYTE hudCapacity; // 0x0010
char _0x0011[0x7]; // 0x0011
BYTE hudAccuracy; // 0x0018
char _0x0019[0x7]; // 0x0019
BYTE hudRange; // 0x0020
};
Usage:
WeaponHudStatsData data; if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&data)) {
// BYTE damagePercentage = data.hudDamage and so on
}
Syntax
```js mp.game.weapon.getWeaponHudStats(p0, p1); ```
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
Return value
- Boolean
Example
```js // todo ```