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Weapon::getWeaponHudStats

struct WeaponHudStatsData {

   BYTE hudDamage; // 0x0000  
   char _0x0001[0x7]; // 0x0001  
   BYTE hudSpeed; // 0x0008  
   char _0x0009[0x7]; // 0x0009  
   BYTE hudCapacity; // 0x0010  
   char _0x0011[0x7]; // 0x0011  
   BYTE hudAccuracy; // 0x0018  
   char _0x0019[0x7]; // 0x0019  
   BYTE hudRange; // 0x0020  

};

Usage:

WeaponHudStatsData data; if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&data)) {

   // BYTE damagePercentage = data.hudDamage and so on  

}

Syntax

```js mp.game.weapon.getWeaponHudStats(p0, p1); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value

  • Boolean

Example

```js // todo ```

See also