Weapon::getWeaponDamageType
0=unknown (or incorrect weaponHash) 1= no damage (flare,snowball, petrolcan) 2=melee 3=bullet 4=force ragdoll fall 5=explosive (RPG, Railgun, grenade) 6=fire(molotov) 8=fall(WEAPON_HELI_CRASH) 10=electric 11=barbed wire 12=extinguisher 13=gas 14=water cannon(WEAPON_HIT_BY_WATER_CANNON)
Syntax
```js mp.game.weapon.getWeaponDamageType(weaponHash); ```
Required Arguments
- weaponHash: Model hash or name
Return value
- int
Example
```js mp.keys.bind(0x76, false, function () { // F7 key
let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
let damageType = mp.game.weapon.getWeaponDamageType(weaponHash);
mp.gui.chat.push(`hash: $\{weaponHash\}, damageType: $\{damageType\}`);
}) ```