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Weapon::canUseWeaponOnParachute

Syntax​

```js mp.game.weapon.canUseWeaponOnParachute(weaponHash); ```

Required Arguments​

  • weaponHash: Model hash or name

Return value​

  • Boolean

Example​

```js mp.keys.bind(0x76, false, function () { // F7 key

   let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
   let canUse = mp.game.weapon.canUseWeaponOnParachute(weaponHash);
   mp.gui.chat.push(`hash: $\{weaponHash\}, canUse: $\{canUse\}`);

}) ```

See also​