Weapon::canUseWeaponOnParachute
Syntax
```js mp.game.weapon.canUseWeaponOnParachute(weaponHash); ```
Required Arguments
- weaponHash: Model hash or name
Return value
- Boolean
Example
```js mp.keys.bind(0x76, false, function () { // F7 key
let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
let canUse = mp.game.weapon.canUseWeaponOnParachute(weaponHash);
mp.gui.chat.push(`hash: $\{weaponHash\}, canUse: $\{canUse\}`);
}) ```