Skip to main content

Vehicle::setVehicleShootAtTarget

Commands the driver of an armed vehicle (p0) to shoot its weapon at a target (p1). p3, p4 and p5 are the coordinates of the target. Example:

WEAPON::SET_CURRENT_PED_VEHICLE_WEAPON(pilot,GAMEPLAY::GET_HASH_KEY('VEHICLE_WEAPON_PLANE_ROCKET')); VEHICLE::SET_VEHICLE_SHOOT_AT_TARGET(pilot, target, targPos.x, targPos.y, targPos.z);

Syntax

```js mp.game.vehicle.setVehicleShootAtTarget(driver, entity, xTarget, yTarget, zTarget); ```

Required Arguments

  • driver: Ped handle or object
  • entity: Entity handle or object
  • xTarget: float
  • yTarget: float
  • zTarget: float

Return value

  • Undefined

Example

```js // todo ```

See also