Vehicle::setVehicleShootAtTarget
Commands the driver of an armed vehicle (p0) to shoot its weapon at a target (p1). p3, p4 and p5 are the coordinates of the target. Example:
WEAPON::SET_CURRENT_PED_VEHICLE_WEAPON(pilot,GAMEPLAY::GET_HASH_KEY('VEHICLE_WEAPON_PLANE_ROCKET')); VEHICLE::SET_VEHICLE_SHOOT_AT_TARGET(pilot, target, targPos.x, targPos.y, targPos.z);
Syntax
```js mp.game.vehicle.setVehicleShootAtTarget(driver, entity, xTarget, yTarget, zTarget); ```
Required Arguments
- driver: Ped handle or object
- entity: Entity handle or object
- xTarget: float
- yTarget: float
- zTarget: float
Return value
- Undefined
Example
```js // todo ```