Vehicle::setVehicleModelIsSuppressed
seems to make the vehicle stop spawning naturally in traffic. Here's an essential example:
VEHICLE::SET_VEHICLE_MODEL_IS_SUPPRESSED(GAMEPLAY::GET_HASH_KEY('taco'), true);
god I hate taco vans
Confirmed to work? Needs to be looped? Can not get it to work.
Syntax
```js mp.game.vehicle.setVehicleModelIsSuppressed(model, suppressed); ```
Required Arguments
- model: Model hash or name
- suppressed: Boolean
Return value
- Undefined
Example
```js // todo ```