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Vehicle::setModKit

Set modKit to 0 if you plan to call SET_VEHICLE_MOD. That's what the game does. Most body modifications through SET_VEHICLE_MOD will not take effect until this is set to 0.

Syntax

```js vehicle.setModKit(modKit); ```

Required Arguments

  • modKit: int

Return value

  • Undefined

Example

```js // todo ```

See also