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Vehicle::setIsConsideredByPlayer

Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored.

Syntax​

```js vehicle.setIsConsideredByPlayer(toggle); ```

Required Arguments​

  • toggle: Boolean

Return value​

  • Undefined

Example​

```js // todo ```

See also​