Vehicle::setDirtLevel
You can't use values greater than 15.0
(R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle)
Syntax
```js vehicle.setDirtLevel(dirtLevel); ```
Required Arguments
- dirtLevel: float
Return value
- Undefined
Example
```js // This is an example for sync dirt level. mp.events.add('entityStreamIn', (entity) => {
if (entity.type !== 'vehicle' || !entity.hasVariable('dirtLevel')) \{
return;
\}
const dirtLevel = entity.getVariable('dirtLevel') || 0;
entity.setDirtLevel(parseFloat(dirtLevel));
}); ```