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Vehicle::setDirtLevel

You can't use values greater than 15.0

(R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle)

Syntax

```js vehicle.setDirtLevel(dirtLevel); ```

Required Arguments

  • dirtLevel: float

Return value

  • Undefined

Example

```js // This is an example for sync dirt level. mp.events.add('entityStreamIn', (entity) => {

   if (entity.type !== 'vehicle' || !entity.hasVariable('dirtLevel')) \{
       return;
   \}

   const dirtLevel = entity.getVariable('dirtLevel') || 0;
   entity.setDirtLevel(parseFloat(dirtLevel));

}); ```

See also