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Vehicle::setAllVehicleGeneratorsActiveInArea

Syntax​

```js mp.game.vehicle.setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7); ```

Required Arguments​

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • p6: Boolean
  • p7: Boolean

Return value​

  • Undefined

Example​

```js // todo ```

See also​