Vehicle::setAllVehicleGeneratorsActiveInArea
Syntax
```js mp.game.vehicle.setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7); ```
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- p6: Boolean
- p7: Boolean
Return value
- Undefined
Example
```js // todo ```