Vehicle::isCopVehicleInArea3d
Usage:
public bool isCopInRange(Vector3 Location, float Range)
\{
return Function.Call<bool>(Hash.IS_COP_PED_IN_AREA_3D, Location.X - Range, Location.Y - Range, Location.Z - Range, Location.X + Range, Location.Y + Range, Location.Z + Range);
\}
Syntax
```js mp.game.vehicle.isCopVehicleInArea3d(x1, x2, y1, y2, z1, z2); ```
Required Arguments
- x1: float
- x2: float
- y1: float
- y2: float
- z1: float
- z2: float
Return value
- Boolean
Example
```js // todo ```