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Vehicle::getVehicleModelMaxSpeed

Syntax

```js mp.game.vehicle.getVehicleModelMaxSpeed(modelHash); ```

Required Arguments:

  • modelHash: Model hash or name

Return value

  • float

Example

```js mp.events.add('render', () => {

   let maxs = mp.game.vehicle.getVehicleModelMaxSpeed(mp.players.local.vehicle.model); //max speed of vehicle 
   let currents = mp.players.local.vehicle.getSpeed(); // Current Speed
   mp.game.graphics.drawText(`Speed: $\{(currents * 3.6).toFixed(0)\}/ $\{((maxs * 3.6).toFixed(0))\} km/h`, [0.5, 0.005], \{  
       font: 7, 
       color: [255, 255, 255, 185], 
       scale: [0.5, 0.5], 
       outline: false
\});

}); // Displays on the top of the screen Speed: CurrentSpeed/Max speed in km/h ```

See also