Vehicle::getVehicleClassFromName
For a full enum, see here : pastebin.com/i2GGAjY0
char buffer[128]; std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));
char* className = UI::_GET_LABEL_TEXT(buffer);
Syntax
```js mp.game.vehicle.getVehicleClassFromName(modelHash); ```
Required Arguments
- modelHash: Model hash or name
Return value
- int
Example
```js // todo ```