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Vehicle::getVehicleClassFromName

For a full enum, see here : pastebin.com/i2GGAjY0

char buffer[128]; std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));

char* className = UI::_GET_LABEL_TEXT(buffer);

Syntax​

```js mp.game.vehicle.getVehicleClassFromName(modelHash); ```

Required Arguments​

  • modelHash: Model hash or name

Return value​

  • int

Example​

```js // todo ```

See also​