Vehicle::getRandomVehicleModelInMemory
Not present in the retail version! It's just a nullsub.
p0 always true (except in one case) p1 returns a random vehicle hash loaded in memory p2 unsure, maybe returns a different model
Syntax
```js mp.game.vehicle.getRandomVehicleModelInMemory(p0, modelHash, p2); ```
Required Arguments
- p0: Boolean
- modelHash: Hash
- p2: int
Return value
- object: modelHash, p2
Example
```js // todo ```