Vehicle::getPositionOfVehicleRecordingAtTime
p1 is some kind of tolerance
Syntax
```js mp.game.vehicle.getPositionOfVehicleRecordingAtTime(p0, p1, p2); ```
Required Arguments
- p0: unknown (to be checked)
- p1: float
- p2: unknown (to be checked)
Return value
Example
```js // todo ```
See also