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Vehicle::getBodyHealth2

0 min 100 max starts at 100 Seams to have health zones Front of vehicle when damaged goes from 100-50 and stops at 50. Rear can be damaged from 100-0 Only tested with two cars.

any idea how this differs from the first one?

-- May return the vehicle health on a scale of 0.0 - 100.0 (needs to be confirmed)

example:

v_F = ENTITY::GET_ENTITY_MODEL(v_3); if (((v_F == ${tanker}) || (v_F == ${armytanker})) || (v_F == ${tanker2})) {

   if (VEHICLE::_GET_VEHICLE_BODY_HEALTH_2(v_3) <= 1.0) \{  
       NETWORK::NETWORK_EXPLODE_VEHICLE(v_3, 1, 1, -1);  
   \}  

}

Syntax

```js vehicle.getBodyHealth2(); ```

Required Arguments

Return value

  • float

Example

```js // todo ```

See also