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Vehicle::createScriptVehicleGenerator

Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown.

Parameters: x/y/z - Generator position heading - Generator heading p4 - Unknown (always 5.0) p5 - Unknown (always 3.0) modelHash - Vehicle model hash p7/8/9/10 - Unknown (always -1) p11 - Unknown (usually TRUE, only one instance of FALSE) p12/13 - Unknown (always FALSE) p14 - Unknown (usally FALSE, only two instances of TRUE) p15 - Unknown (always TRUE) p16 - Unknown (always -1)

Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0); CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY('adder'), -1. -1, -1, -1, -1, true, false, false, false, true, -1);

Syntax

```js mp.game.vehicle.createScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16); ```

Required Arguments

  • x: float
  • y: float
  • z: float
  • heading: float
  • p4: float
  • p5: float
  • modelHash: Model hash or name
  • p7: int
  • p8: int
  • p9: int
  • p10: int
  • p11: Boolean
  • p12: Boolean
  • p13: Boolean
  • p14: Boolean
  • p15: Boolean
  • p16: int

Return value

  • int

Example

```js // todo ```

See also