Vehicle::createScriptVehicleGenerator
Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown.
Parameters: x/y/z - Generator position heading - Generator heading p4 - Unknown (always 5.0) p5 - Unknown (always 3.0) modelHash - Vehicle model hash p7/8/9/10 - Unknown (always -1) p11 - Unknown (usually TRUE, only one instance of FALSE) p12/13 - Unknown (always FALSE) p14 - Unknown (usally FALSE, only two instances of TRUE) p15 - Unknown (always TRUE) p16 - Unknown (always -1)
Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0); CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY('adder'), -1. -1, -1, -1, -1, true, false, false, false, true, -1);
Syntax
```js mp.game.vehicle.createScriptVehicleGenerator(x, y, z, heading, p4, p5, modelHash, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16); ```
Required Arguments
- x: float
- y: float
- z: float
- heading: float
- p4: float
- p5: float
- modelHash: Model hash or name
- p7: int
- p8: int
- p9: int
- p10: int
- p11: Boolean
- p12: Boolean
- p13: Boolean
- p14: Boolean
- p15: Boolean
- p16: int
Return value
- int
Example
```js // todo ```