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Ui::setTextGxtEntry

get's line count

int GetLineCount(char *text, float x, float y)

   \{  
       _SET_TEXT_ENTRY_FOR_LINE_COUNT('STRING');  
               ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);  
       return _GET_TEXT_SCREEN_LINE_COUNT(x, y);  
   \}

Syntax

```js mp.game.ui.setTextGxtEntry(entry); ```

Required Arguments

  • entry: String

Return value

  • Undefined

Example

```js // todo ```

See also