Ui::setTextGxtEntry
get's line count
int GetLineCount(char *text, float x, float y)
\{
_SET_TEXT_ENTRY_FOR_LINE_COUNT('STRING');
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
return _GET_TEXT_SCREEN_LINE_COUNT(x, y);
\}
Syntax
```js mp.game.ui.setTextGxtEntry(entry); ```
Required Arguments
- entry: String
Return value
- Undefined
Example
```js // todo ```