Ui::setNotificationMessageClanTag2
picName1 & picName2 must match. Possibilities: 'CHAR_DEFAULT', 'CHAR_FACEBOOK', 'CHAR_SOCIAL_CLUB'. flash is a bool for fading in. iconTypes: 1 : Chat Box 2 : Email 3 : Add Friend Request 4 : Nothing 5 : Nothing 6 : Nothing 7 : Right Jumping Arrow 8 : RP Icon 9 : $ Icon
'sender' is the very top header. This can be any old string. 'subject' is the header under the sender. 'duration' is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long. 'clanTag' shows a crew tag in the 'sender' header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. 'MK' becomes '___MK', 'ACE' becomes '___ACE', etc.) iconType2 is a mirror of iconType. It shows in the 'subject' line, right under the original iconType.
Syntax
```js mp.game.ui.setNotificationMessageClanTag2(picName1, picName2, flash, iconType1, sender, subject, duration, clanTag, iconType2, p9); ```
Required Arguments
- picName1: String
- picName2: String
- flash: Boolean
- iconType1: int
- sender: String
- subject: String
- duration: float
- clanTag: String
- iconType2: int
- p9: int
Return value
- int
Example
```js // todo ```