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Ui::setNotificationMessageClanTag

picName1 & picName2 must match. Possibilities: 'CHAR_DEFAULT', 'CHAR_FACEBOOK', 'CHAR_SOCIAL_CLUB'. List of picNames pastebin.com/XdpJVbHz flash is a bool for fading in. iconTypes: 1 : Chat Box 2 : Email 3 : Add Friend Request 4 : Nothing 5 : Nothing 6 : Nothing 7 : Right Jumping Arrow 8 : RP Icon 9 : $ Icon

'sender' is the very top header. This can be any old string. 'subject' is the header under the sender. 'duration' is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long. 'clanTag' shows a crew tag in the 'sender' header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. 'MK' becomes '___MK', 'ACE' becomes '___ACE', etc.)

Syntax

```js mp.game.ui.setNotificationMessageClanTag(picName1, picName2, flash, iconType, sender, subject, duration, clanTag); ```

Required Arguments

  • picName1: String
  • picName2: String
  • flash: Boolean
  • iconType: int
  • sender: String
  • subject: String
  • duration: float
  • clanTag: String

Return value

  • int

Example

```js // todo ```

See also