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Ui::setLoadingPromptTextEntry

Initializes the text entry for the the text next to a loading prompt. All natives for for building UI texts can be used here

These are some localized strings used in the loading spinner. 'PM_WAIT' = Please Wait 'CELEB_WPLYRS' = Waiting For Players. 'CELL_SPINNER2' = Scanning storage. 'ERROR_CHECKYACHTNAME' = Registering your yacht's name. Please wait. 'ERROR_CHECKPROFANITY' = Checking your text for profanity. Please wait. 'FM_COR_AUTOD' = Just spinner no text 'FM_IHELP_WAT2' = Waiting for other players 'FM_JIP_WAITO' = Game options are being set 'FMMC_DOWNLOAD' = Downloading 'FMMC_PLYLOAD' = Loading 'FMMC_STARTTRAN' = Launching session 'HUD_QUITTING' = Quiting session 'KILL_STRIP_IDM' = Waiting for to accept 'MP_SPINLOADING' = Loading

Syntax

``` mp.game.ui.setLoadingPromptTextEntry(string); ```

Required Arguments

  • string: String

Return value

  • Undefined

Example

``` function startLoadingMessage (text) {

   mp.game.ui.setLoadingPromptTextEntry("STRING");
   mp.game.ui.addTextComponentSubstringPlayerName(text);
   mp.game.ui.showLoadingPrompt(1);

   setTimeout(() => \{
       mp.game.invoke('0x10D373323E5B9C0D'); //stop after 15s
   \}, 15000)

}

mp.events.add('render', () => {

   startLoadingMessage ("Hello world");

}) ```

See also