Ui::setGpsFlags
MulleDK19: Only the script that originally called SET_GPS_FLAGS can set them again. Another script cannot set the flags, until the first script that called it has called CLEAR_GPS_FLAGS.
Doesn't seem like the flags are actually read by the game at all.
Syntax
```js mp.game.ui.setGpsFlags(p0, p1); ```
Required Arguments
- p0: int
- p1: float
Return value
- Undefined
Example
```js // todo ```