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Ui::getTextSubstringSafe

Returns a substring of a specified length starting at a specified position. The result is guaranteed not to exceed the specified max length.

NOTE: The 'maxLength' parameter might actually be the size of the buffer that is returned. More research is needed. -CL69

Example: // Condensed example of how Rockstar uses this function strLen = UI::GET_LENGTH_OF_LITERAL_STRING(GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT()); subStr = UI::_GET_TEXT_SUBSTRING_SAFE(GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT(), 0, strLen, 63);

--

'fm_race_creator.ysc', line 85115: // parameters modified for clarity BOOL sub_8e5aa(char *text, int length) {

   for (i = 0; i <= (length - 2); i += 1) \{  
       if (!GAMEPLAY::ARE_STRINGS_EQUAL(UI::_GET_TEXT_SUBSTRING_SAFE(text, i, i + 1, 1), ' ')) \{  
           return FALSE;  
       \}  
   \}  
   return TRUE;  

}

Syntax

```js mp.game.ui.getTextSubstringSafe(text, position, length, maxLength); ```

Required Arguments

  • text: String
  • position: int
  • length: int
  • maxLength: int

Return value

  • String

Example

```js // todo ```

See also