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Ui::getTextScreenWidth

Syntax

```js mp.game.ui.getTextScreenWidth(p0); ```

Required Arguments

  • p0: <font color="blue">Boolean</font>

Return value

  • <font color="green">float</font>

Example

```js const getTextWidth = (text, font, scale) =&gt; &#123;

   mp.game.ui.setTextEntryForWidth("STRING");
   mp.game.ui.addTextComponentSubstringPlayerName(text);
   mp.game.ui.setTextFont(font);
   mp.game.ui.setTextScale(scale * 1.25, scale);
   return mp.game.ui.getTextScreenWidth(true);

&#125;; ```

See also