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Ui::displayHelpTextFromStringLabel

p0 is always 0.

duration when set to -1, is around 3s. Can not be more than 5000ms.

Example:

```js void FloatingHelpText1(char* text) {

   BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');
   ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
   END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);

} ```

Image: - imgbin.org/images/26209.jpg

more inputs/icons: (scroll to line 377 and below) - pastebin.com/nqNYWMSB

Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL

Syntax

```js mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration); ```

Required Arguments

  • p0: unknown (to be checked)
  • loop: Boolean
  • beep: Boolean
  • duration: int

Return value

  • Undefined

Example

```js mp.game.ui.setTextComponentFormat('STRING'); mp.game.ui.addTextComponentSubstringPlayerName('Hit INPUT_CONTEXT to do something'); mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1); ```

See also