Ui::beginTextCommandSetBlipName
example:
UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING'); UI::_ADD_TEXT_COMPONENT_STRING('Name'); UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);
Syntax
```js mp.game.ui.beginTextCommandSetBlipName(gxtentry); ```
Required Arguments
- gxtentry: String
Return value
- Undefined
Example
```js // todo ```