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Ui::beginTextCommandSetBlipName

example:

UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING'); UI::_ADD_TEXT_COMPONENT_STRING('Name'); UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);

Syntax

```js mp.game.ui.beginTextCommandSetBlipName(gxtentry); ```

Required Arguments

  • gxtentry: String

Return value

  • Undefined

Example

```js // todo ```

See also