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Ui::activateFrontendMenu

Does stuff like this: <https://i.imgur.com/dPtwga3.png>

Example: int GetHash = GET_HASH_KEY('fe_menu_version_corona_lobby'); ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);

BOOL p1 is a toggle to define the game in pause. int p2 is unknown but -1 always works, not sure why though.

Syntax

```js mp.game.ui.activateFrontendMenu(menuhash, Toggle_Pause, p2); ```

Required Arguments

  • menuhash: Model hash or name
  • Toggle_Pause: Boolean
  • p2: int

Return value

  • Undefined

Example

```js // todo ```

See also