TriggerClientEventToPlayers
Triggers a client-side script event call from server-side to a given players list. To trigger an event for a single player, use TriggerClientEvent.
Syntax
```csharp void NAPI.ClientEvent.TriggerClientEventToPlayers(Client[] players, string eventName, params object[] args); ```
Required Arguments
- players: parameter input should be in Client[] type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
```csharp NAPI.ClientEvent.TriggerClientEventToPlayers(new Client[] { player1, player2, player3 }, "MyEvent", 1, 2, 3, "Test", "Go", "Me"); ```