TriggerClientEventInDimension
Triggers a client-side script event call from server-side to all players in a given dimension. To trigger an event for a single player, use [TriggerClientEvent](/triggerclientevent).
Syntax
```csharp void NAPI.ClientEvent.TriggerClientEventInDimension(uint dimension, string eventName, params object[] args); ```
Required Arguments
- dimension: parameter input should be in uint type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
```csharp NAPI.ClientEvent.TriggerClientEventInDimension(125, "MyEvent", 1, 2, 3, "DUCK"); ```