Skip to main content

TriggerClientEventForAll

Triggers a client-side script event call from server-side to all players. To trigger an event for a single player, use TriggerClientEvent.

Syntax

```csharp void NAPI.ClientEvent.TriggerClientEventForAll(string eventName, params object[] args); ```

Required Arguments

  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.

Usage example

```csharp NAPI.ClientEvent.TriggerClientEventForAll("MyEvent", 1, 2, 3, "DUCK"); ```