TriggerClientEvent
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);
Syntax
```csharp void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args); ```
Required Arguments
- player: parameter input should be in Client type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type.
Usage example
```csharp NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK"); ```