Skip to main content

System::wait

Pauses execution of the current script, please note this behavior is only seen when called from one of the game script files(ysc). In order to wait an asi script use

   static void WAIT(DWORD time);  

found in main.h

-------------------------------------------------------------------- It does not actually seem to wait the amount of milliseconds stated like the normal WAIT() command does, but it does seem to make task sequences work more smoothly

System native hashes do not change on gameupdate

Syntax

```js mp.game.system.wait(ms); ```

Required Arguments

  • ms: int

Return value

  • Undefined

Example

```js // todo ```

See also