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System::vdist2

Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)

Syntax

```js mp.game.system.vdist2(x1, y1, z1, x2, y2, z2); ```

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float

Return value

  • float

Example

![Mp.game.system.vdist2.points](/img/wiki/Mp.game.system.vdist2.points.png)

```js // see image above

// orange point const x1 = 0; const y1 = 0; const z1 = 0;

// red point const x2 = 0; const y2 = 0; const z2 = 2;

const vdist2Result = mp.game.system.vdist2(

   x1, y1, z1, 
   x2, y2, z2,

); // returns (!) 4 (need to square root before using as a distance value)

const vdistResult = mp.game.system.vdist(

   x1, y1, z1, 
   x2, y2, z2,

); // returns 2 (real distance between points) ```

See also