System::vdist2
Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)
Syntax
```js mp.game.system.vdist2(x1, y1, z1, x2, y2, z2); ```
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- float
Example

```js // see image above
// orange point const x1 = 0; const y1 = 0; const z1 = 0;
// red point const x2 = 0; const y2 = 0; const z2 = 2;
const vdist2Result = mp.game.system.vdist2(
x1, y1, z1,
x2, y2, z2,
); // returns (!) 4 (need to square root before using as a distance value)
const vdistResult = mp.game.system.vdist(
x1, y1, z1,
x2, y2, z2,
); // returns 2 (real distance between points) ```