Streaming::setFocusPosAndVel
Override the area where the camera will render the terrain. After moving to another area, you need to clear focus. This can be done using the following native [Streaming::clearFocus](/streaming-clearfocus)
Syntax
```js mp.game.streaming.setFocusPosAndVel(x, y, z, velocityX, velocityY, velocityZ); ```
Required Arguments
- x: float
- y: float
- z: float
- velocityX: float
- velocityY: float
- velocityZ: float
Return value
- Undefined
Example
```js const position = new mp.Vector3(); mp.game.streaming.setFocusPosAndVel(position.x, position.y, position.z, 0, 0, 0);
// Wait till it's loaded mp.game.streaming.newLoadSceneStartSphere(position.x, position.y, position.z, 30, 0);
while (!mp.game.streaming.isNewLoadSceneLoaded()) {
await mp.game.waitAsync(0);
}
mp.game.streaming.newLoadSceneStop();
// Your code ```