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Stats::statSetInt

Add Cash example: for (int i = 0; i < 3; i++) { char statNameFull[32]; sprintf_s(statNameFull, 'SP%d_TOTAL_CASH', i); Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull); int val; STATS::STAT_GET_INT(hash, &val, -1); val += 1000000; STATS::STAT_SET_INT(hash, val, 1); }

Syntax

```js mp.game.stats.statSetInt(statName, value, save); ```

Required Arguments

  • statName: Model hash or name
  • value: int
  • save: Boolean

Return value

  • Boolean

Example

```js mp.game.stats.statSetInt(mp.game.joaat("SP0_TOTAL_CASH"), 1000, false); ```

See also