SetWorldData
This function sets world data but the data is only accessible by the server. It is not synced to any client.
Syntax
```csharp void NAPI.Data.SetWorldData(string key, object value); ```
Required Arguments
- key: parameter input should be in string type.
- value: parameter input should be in object type.
Usage example(s)
Example Description
```csharp NAPI.Data.SetWorldData("mykey", 1); ```