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SetEntityData

Sets the given data value on the entity. This does not synchronize the data to clients. Use SetEntitySharedData if you want this value to synchronize to clients.

Syntax

```csharp void NAPI.Data.SetEntityData(Entity entity, string key, object value); ```

Required Arguments

  • entity: parameter input should be in Entity type.
  • key: parameter input should be in string type.
  • value: parameter input can be of any type.

Usage example(s)

Example Description

```csharp NAPI.Data.SetEntityData(player, "Jailtime", 50); ```