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Script::getThreadName

The reversed code looks like this (Sasuke78200)

// char g_szScriptName[64];

char* _0xBE7ACD89(int a_iThreadID) {

   scrThread* l_pThread;  
     
   // Get the script thread  
   l_pThread = GetThreadByID(a_iThreadID);   
     
   if(l_pThread == 0 || l_pThread->m_iThreadState == 2)  
   \{  
       strncpy(g_szScriptName, '', 64);  
   \}  
   else  
   \{  
       strncpy(g_szScriptName, l_pThread->m_szScriptName, 64);  
   \}     
     
   return g_szScriptName;  

}

Syntax

```js mp.game.script.getThreadName(threadId); ```

Required Arguments

  • threadId: int

Return value

  • String

Example

```js // todo ```

See also