Script::getThreadName
The reversed code looks like this (Sasuke78200)
// char g_szScriptName[64];
char* _0xBE7ACD89(int a_iThreadID) {
scrThread* l_pThread;
// Get the script thread
l_pThread = GetThreadByID(a_iThreadID);
if(l_pThread == 0 || l_pThread->m_iThreadState == 2)
\{
strncpy(g_szScriptName, '', 64);
\}
else
\{
strncpy(g_szScriptName, l_pThread->m_szScriptName, 64);
\}
return g_szScriptName;
}
Syntax
```js mp.game.script.getThreadName(threadId); ```
Required Arguments
- threadId: int
Return value
- String
Example
```js // todo ```