Rope::loadRopeData
Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string.
Syntax
```js mp.game.rope.loadRopeData(rope, rope_preset); ```
Required Arguments
- rope: Object handle or object
- rope_preset: String
Return value
- unknown (to be checked)
Example
```js // todo ```