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Rope::loadRopeData

Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string.

Syntax​

```js mp.game.rope.loadRopeData(rope, rope_preset); ```

Required Arguments​

  • rope: Object handle or object
  • rope_preset: String

Return value​

  • unknown (to be checked)

Example​

```js // todo ```

See also​