Rope::attachRopeToEntity
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
Syntax
```js mp.game.rope.attachRopeToEntity(rope, entity, x, y, z, p5); ```
Required Arguments
- rope: Object handle or object
- entity: Entity handle or object
- x: float
- y: float
- z: float
- p5: Boolean
Return value
- Undefined
Example
```js // todo ```