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RAGE.Game.Ui.GetStreetNameFromHashKey

This functions converts the hash of a street name into a readable string.

Note: The names are returned as string, the hashes can be obtained by using the function RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad).

Syntax

```csharp RAGE.Game.Ui.GetStreetNameFromHashKey((uint) hash); ```

Required Arguments

  • hash: (uint) hash

Return value

  • string: streetName or crossingRoad

Example

```csharp // Clientside public string GetActualStreetName() {

   var local = RAGE.Elements.Player.LocalPlayer;
   var tempStreetName = 0;
   var tempCrossingRoad = 0;
   var tempResult = string.Empty;

   RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);

   if (tempStreetName != 0)
   \{
       tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);
   \}
   if (tempCrossingRoad != 0)
   \{
       tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);
   \}

   return tempResult;

} ```