RAGE.Game.Ui.GetStreetNameFromHashKey
This functions converts the hash of a street name into a readable string.
Note: The names are returned as string, the hashes can be obtained by using the function RAGE.Game.Pathfind.GetStreetNameAtCoord(x, y, z, ref streetName, ref crossingRoad).
Syntax
```csharp RAGE.Game.Ui.GetStreetNameFromHashKey((uint) hash); ```
Required Arguments
- hash: (uint) hash
Return value
- string: streetName or crossingRoad
Example
```csharp // Clientside public string GetActualStreetName() {
var local = RAGE.Elements.Player.LocalPlayer;
var tempStreetName = 0;
var tempCrossingRoad = 0;
var tempResult = string.Empty;
RAGE.Game.Pathfind.GetStreetNameAtCoord(local.Position.X, local.Position.Y, local.Position.Z, ref tempStreetName, ref tempCrossingRoad);
if (tempStreetName != 0)
\{
tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempStreetName);
\}
if (tempCrossingRoad != 0)
\{
tempResult = RAGE.Game.Ui.GetStreetNameFromHashKey((uint) tempCrossingRoad);
\}
return tempResult;
} ```