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Players::callInDimension

This function call added client-side event for any players in a specific dimension.

Syntax​

``` player.callInDimension(Number dimension, String eventName [, ...args]); ```

Required Arguments​

  • dimension: The dimension in which the event will be sent.
  • eventName: Event name, what will be called.
  • args: Any arguments, what should be sended to client. Supports entities, strings, numbers and booleans. (Objects and Arrays should be packed to JSON format.)

Example​

That's example will call event added on client side for player inside the dimension ID 2 and disable regeneration health.

See Also​