Player::taskVehicleTempAction
'1 - brake '3 - brake + reverse '4 - turn left 90 + braking '5 - turn right 90 + braking '6 - brake strong (handbrake?) until time ends '7 - turn left + accelerate '7 - turn right + accelerate '9 - weak acceleration '10 - turn left + restore wheel pos to center in the end '11 - turn right + restore wheel pos to center in the end '13 - turn left + go reverse '14 - turn left + go reverse '16 - crash the game after like 2 seconds :) '17 - keep actual state, game crashed after few tries '18 - game crash '19 - strong brake + turn left/right '20 - weak brake + turn left then turn right '21 - weak brake + turn right then turn left '22 - brake + reverse '23 - accelerate fast '24 - brake '25 - brake turning left then when almost stopping it turns left more '26 - brake turning right then when almost stopping it turns right more '27 - brake until car stop or until time ends '28 - brake + strong reverse acceleration '30 - performs a burnout (brake until stop + brake and accelerate) '31 - accelerate + handbrake '32 - accelerate very strong
Seems to be this. JulioNIB
Works on NPCs, but overrides their current task. If inside a task sequence (and not being the last task), 'time' will work, otherwise the task will be performed forever until tasked with something else. Eddlm
Syntax
```js player.taskVehicleTempAction(vehicle, action, time); ```
Required Arguments
- vehicle: Vehicle handle or object
- action: int
- time: int
Return value
- Undefined
Example
```js // todo ```