Player::taskVehicleChase
chases targetEnt fast and aggressively -- Makes ped (needs to be in vehicle) chase targetEnt.
Syntax
```js player.taskVehicleChase(targetEnt); ```
Required Arguments
- targetEnt: Entity handle or object
Return value
- Undefined
Example
```js /*arg0 = pedName, arg1 = Position.X, arg2 = Position.Y, arg3 = Position.Z */
const myplayer = mp.players.local;
mp.events.add('PedDriving3', (arg0, arg1, arg2, arg3) => { let testPed = mp.peds.new(mp.game.joaat(arg0), new mp.Vector3(arg1, arg2, arg3), {dynamic:true}); //synced ped testPed.controller = mp.players.at(0);
setTimeout(function () \{
testPed.freezePosition(false);
testPed.setCanBeDamaged(true);
testPed.setInvincible(false);
testPed.CanRagdoll = true;
testPed.setOnlyDamagedByPlayer(true);
testPed.setCanRagdollFromPlayerImpact(true);
testPed.setSweat(100);
testPed.setRagdollOnCollision(true);
testPed.setProofs(false, false, false, false, false, false, false, false);
testPed.giveWeapon(487013001, 50, true);
let Veh = mp.vehicles.new(mp.game.joaat("police"), new mp.Vector3(arg1, arg2, arg3),
\{
numberPlate: "ADMIN",
locked: false,
engine: true,
color: [[255, 255, 255],[0,0,0]]
\});
setTimeout(function () \{
testPed.taskEnterVehicle(Veh.handle, 10000, -1, 1, 1, 0);
\}, 1500);
//player.taskVehicleDriveToCoord(vehicle, x, y, z, speed, p6, vehicleModel, drivingMode, stopRange, p10);
setTimeout(function () \{
testPed.taskVehicleChase(myplayer.handle);
//mp.gui.chat.push("StartDriveTo: " + new Date());
\}, 10500);
\}, 300);
}); ```