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Player::taskReloadWeapon

The 2nd param (unused) is not implemented.


The only occurrence I found in a R* script ('assassin_construction.ysc.c4'):

           if (((v_3 < v_4) && (Player::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_Player_ID(), 0x6a67a5cc) != 1)) && (v_5 > v_3)) \{  
               Player::TASK_RELOAD_WEAPON(PLAYER::PLAYER_Player_ID(), 1);  
           \}

Syntax

```js player.taskReloadWeapon(doReload); ```

Required Arguments

  • doReload: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also