Player::taskReloadWeapon
The 2nd param (unused) is not implemented.
The only occurrence I found in a R* script ('assassin_construction.ysc.c4'):
if (((v_3 < v_4) && (Player::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_Player_ID(), 0x6a67a5cc) != 1)) && (v_5 > v_3)) \{
Player::TASK_RELOAD_WEAPON(PLAYER::PLAYER_Player_ID(), 1);
\}
Syntax
```js player.taskReloadWeapon(doReload); ```
Required Arguments
- doReload: Boolean
Return value
- Undefined
Example
```js // todo ```